7-15-2024: perspective (draft)
Pattern in perspective (see the depth effect with the chosen regression) -from the mandalas series link-
This post is currently in work...
Perspective and 3D effect
This post is a note about perspective tools or features that drawing softwares propose to computer aided users.
The idea popped up when doing a pattern intentionally having a depth illusion, in fact part of a wider
project about mandalas and patterns. The design that has been made combines the mandala and the
pattern, and finally, a 3D illusion by using a nonuniform grid decreasing along lines intersecting at a
center point (Mandala pattern; Full book; Webpage).
I show the design made manually, in blue, below. In red, I made the same design assisted by image
editing tools. The center checkerboard with regular square tiles is copied/pasted to make surrounding
walls.
I needed to use an editor able to distort the original selection (the background tiles). However, the front
view square has the same size on the blue and on the red, this to achieve the same cell increase ratio.
I show below examples of bottom gridded sides of the 3D box. This is to explain that the coordinate
grids have to show non uniform grids as well, and so on, depending on desired accuracy to reproduce
construction points of the basis drawing (the flower). Of course, the grid of the initial drawing on the
back side is uniform.
A manual transformation of a curve drawn in a center cell of a uniform grid onto a distorted non-
uniform grid shown on the next illustration.
This is really an art amateur approach similar to the viewfinder methodology (so, the points are not
mathematically identified with coordinates, that would need to build a referential, axis, units, and so
on).
Just to notice that the transformation is a plane transformation (so 2D, bidimensional), focusing on the
illusion, not the rigidity of the mathematical framework.
At this point, the drawing maker has the freedom to choose how much non-uniform the grid (increase
or decrease factor) can be, to give the desired effect of depth.
This is an effect that is used in 3D drawing editors (as explained in the paragraph Designing in 3D), but
the choice of the setting is given to the programmer of the 3D drawing program, not the drawing maker
(the user of the program).
Outline of this post
An introduction about an illustrative example: Le café de nuit by Van Gogh
Practice: Le café de nuit is a paragraph about the objective, the start an the finish, what has be done
Explanatory GIF animated image is about additional explanatory information, and how a vector
Original and pool improved is a section showing a comparison, finally, of the original artwork
Room with perspective lines gives more insight on the previous item (the perspective
Room “1pt” perspective, pool “2pts” perspective is a paragraph showing the perspective boxes
Other “3D” effects shows briefly effects of some deformation tools
Finally, other 3D effects are talked and how a 3D drawing software automates illusions to make
Introduction
hi
Practice: Le café de nuit
Zoom on the pool, left the original added to a “2pts” perspective” box; right, suggested deformation to
align the pool back to a standard “2pts” perspective.
Explanatory GIF animated image
Sequence:
Le café de nuit, Van Gogh (image from wikipedia, or, alternative)
Perspective lines of the room
Perspective lines of the pool board
Suggested lean improvements (in fact the VanGogh’s original pool is not drawn according to some
Original and pool improved
Room with perspective lines
Room “1pt” perspective, pool “2pts” perspective
Other “3D” effects
3D camera (right): a similar deformation was used to issue the side patterns of the mandala pattern (red).
Handles (right): handles can be used to deform; the user can put handles not necessarily to meaningful locations.
Designing in 3D
Illusions needed in a 3D drawing software to make the life of the designer easier. How art techniques can help technologists.
View from the camera (the camera is moved but the workspace fixed)
View from the camera (the workspace is moved but the camera fixed in the workspace), also, see how
it is tricky to figure out how the camera is pointed (frontward or backward).
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